How to Play Dungeons and Dragons (When You’re Actually at the Table)
So, you want to learn how to play Dungeons & Dragons (D&D)? You’ve probably seen videos, read guides, or maybe even created a character—but now it’s time to actually sit at the table. Whether you’re joining a campaign or trying a one-shot, the first time playing in-person can feel like a mix of excitement and panic. Don’t worry—you’re in the right place.
This guide will walk you through what to expect when you’re at the table and how to actually play when it’s your turn.
What Do You Need to Play Dungeons & Dragons?
When you sit down at the table, you’ll usually have a few essential items in front of you:
Character Sheet: This has all the details about your character—stats, skills, abilities, weapons, etc. Don’t worry if it looks overwhelming. For now, just take note of where the bonuses and modifiers (+2, -1, etc.) are.
Dice: You’ll typically have a 7-dice set (d4, d6, d8, d10, d12, d20, and percentile die). Focus on the 20-sided die (d20) first—that’s the one you’ll use most often.
Extras: A notebook, pencil, snacks, and water are always a good idea. Some players like to bring minis, spell cards, or props, but none of that is required.
How to Follow the Story During a D&D Session
The Dungeon Master (DM) will describe the world and the current situation. Your job is to listen actively and imagine what your character sees, hears, or feels.
Don’t worry about knowing all the rules—just focus on the story and ask questions if you’re confused. It's normal to feel unsure or even a little silly at first. That feeling fades quickly as you get immersed in the adventure.
How to Respond During a Dungeons & Dragons Game
Here’s the big moment: the DM asks, “What do you do?”
At its core, D&D is about making choices. You can try almost anything—explore, fight, talk, sneak, cast a spell, flip a table. But this freedom can feel overwhelming, especially as a new player.
It’s okay to pause and think. Ask the DM follow-up questions like:
Do I recognize these people?
How do others in the tavern react?
Do they look armed?
How strong do they seem compared to us?
Still stuck? Ask your fellow players for ideas. Your party is there to help you, and collaboration is encouraged!
Also, remember: You don’t need to make the perfect move—just make a move. Your choices affect the story, and the group will build something cool together.
What Happens If You Make a Mistake in D&D?
That’s a good thing—seriously!
If you played a perfect game, it would be boring. Mistakes lead to new problems, twists, and chances to shine. Every wrong turn adds texture to the adventure. Some of the best D&D stories come from bad rolls, risky plans, or unexpected consequences.
So don’t stress about being optimal. Just play and have fun.
What to Expect After Your First D&D Game
That’s it! From here, you’ll start to figure out how you and your tablemates like to play. Some sessions are goofy and full of jokes. Others are serious and emotional. Both are valid.
The more you play, the more you’ll learn what kind of player you are—and why people fall in love with this game. Try weird ideas. Take chances. Dive into your character’s personality. D&D is a space to explore, create, and connect.
Welcome to the table. We’re glad you’re here.
Beginner D&D FAQ
Q: What do I need to bring to my first D&D session?
A: Just a character sheet and dice (or use digital tools if needed). Optional: a notebook, pencil, and snacks.
Q: Do I need to know all the rules before I play?
A: Not at all! The DM and fellow players will help. Just listen, ask questions, and have fun.
Q: What if I make the wrong choice?
A: That’s part of the game. Mistakes lead to better stories.
Q: Can I ask for help during the game?
A: Yes! D&D is collaborative. Ask your party or DM for suggestions.
Q: Is it normal to feel nervous or awkward at first?
A: Absolutely. Most people do. You’ll feel more comfortable with each session.